Grand Theft Auto is possibly one of the most controversial yet celebrated game franchises in the history of gamerkind. The company behind the series, Rockstar games, started releasing, or letting others port its games over to mobile platforms like iOS and Android. GTA III and Vice City released on both the platforms while availability still evaded the third ecosystem – Windows Phone. But when the company announced San Andreas for mobile, Windows Phone was surprisingly in the mix of platforms supported. Keeping up that promise, the company, through Wardrum studios which developed the iOS and Android versions, has made the game available on the Windows Phone store. However, the game is listed to support only a select few devices at the moment and costs a cool 6.99 USD. Head past the break for more details, and here is a gameplay video of us playing GTA San Andreas on a mobile platform –
PLEASE NOTE: Grand Theft Auto: San Andreas is only supported on the following devices: Nokia Lumia: 1520, 1320, 822, 820, 810, HTC: 8XT.
This is the first line that greets us in the description of the game. Apparently, the game will support only the devices listed above – Nokia devices: Lumia 1520, 1320, 822, 820 and 810, and HTC: 8XT. This can possibly mean that the developers have tested only on these devices so far, and eventually we may get to see it on other phones like the 925, 1020 etc as they are all based on the same innards as the 820. We’d also suggest you give the download a try, because it may actually work! The game download size is listed as 19 MB which means that the game will download all the data files from inside, which also means that the space requirement might be 4 GB, like other heavy games. So prepare to clear up some space on your supported phone.
The game itself is the same classic game that you might have played on the PC or the console, but it also boasts some improvements for mobile –
Grand Theft Auto: San Andreas features:
• Remastered, high-resolution graphics built specifically for mobile including lighting enhancements, an enriched color palette and improved character models.
• Dual analog stick controls for full camera and movement control.
• Three different control schemes and customizable controls with contextual options to display buttons only when you need them.
• Tailor your visual experience with adjustable graphic settings
We will be letting you know if there are any changes in the supported devices list as time goes by, but until then, if you want to own this game and have any of the devices listed above, do go ahead, here is the link again –